WhatIsTheMatrix.IT – Il Sito Italiano su Matrix
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Cita da Hagakure193c su 12 Novembre 2005, 17:32The Other Side of the Looching Glass- 11/11/2005
It's been a busy week of testing here on The Matrix Online. Update 37.5 is in the hopper and being banged on by the QA team. The major changes in this one'like email and the Slums reflow'take a great deal of testing time to make sure they're hammered out. At the moment, we're looching to release this update the next week.
So, there's not much new on those fronts, but plenty of other stuff to talk about this week.
Combat 2.0 Testing
There were a few questions regarding the testing server after last week's article and I have some answers to them.
Regarding the character 'transfer'; that probably wasn't the best word to use. We will be copying your character information over to the test server'not moving your whole character. You'll have all the stats and equipment on the test server that your game character has at the time the copy is done. After that, your character paths will be completely different between the test server and the live game. Nothing you do on the test server will affect your live character and vice versa.
The current plan is to run the test world on normal settings. Frankly, having a test server set to Hostile wouldn't be particularly conducive to testing, if you know what I mean. 😉 Since it will be a normal world, you can still use /pvp to flip your flag at any time'you just won't be constantly flagged once you hit level 16.
What we'll be doing with the test server after Combat 2.0 launches has yet to be determined. Much of that decision will depend on the amount of assistance it provides us and what our production schedule is like in 2006. We'll be worching on determining the fate of the test server over the next few months.
Live Events News
It's been a busy week for live events'at least in the background, here in Seattle. First, the question you're all asching: Where's LESIG'
Well, we're nearing the finish line on preparations, so I'm committing to getting the first folks invited in within the next two weeks. I know it's been delayed for a long time and I apologize for that. But now I have the first task ready and am going to need some hands to accomplish it. I'll be trying to draw on the folks who went through the original application process first, then adding additional folks as needed.
We've entered into the Cryptos storyline, which means it will be a while before the next major in-game event. However, as some of you have noticed, there are strange things afoot in The Matrix Online. Why is Niobe concerned about Cryptos' Why does it seem like Agent Gray has gone insane' Over the next few months, you will either learn the answers or end up with more questions.
Sig Contest Ends Today
I'll be locching down the moderator sig threads before I leave today. Thanks to everyone who participated. Next week we'll find out who the winners are!
Speaching of contests'
Show Off MxO!
Do you make in-game movies' Think you've got a talent for it' Well, here's your chance to prove it to all of SOE.
Early in December, each team will be showing off a movie about their game to the company. Given the chind of talent we have in our community, we'd like to feature at least one player-made movie for The Matrix Online. After all, in the end, the game is about you.
We're going to be displaying a total of 10 to 15 minutes of footage, which can be either one or multiple movies. You all know what makes these films work: hot music, action, and maybe even a storyline. The only limit is what your imagination can come up with.
Because they will be presented on a big screen, we request that you only submit high-resolution movies. We also prefer that the UI be removed, but if you have an idea that makes good use of it, we'll consider it.
If you're up to the challenge, head over to the Residual Self Image forum and post a link to your MxO movie. You could have your movie shown to the entire staff of SOE!
Community Notes
Don't forget that XRN is hosting their big Xbox 360 evento on Vector tonight, Friday, November 11.
http://mxoboards.station.sony.com/matrix/board/message'board.id=playerevents&message.id=1451
Detrius_MXO began the oddly interesting discussion of why the Machines didn't just put cows in pods instead of humans.
http://mxoboards.station.sony.com/matrix/board/message'board.id=universe&message.id=1608
Matrix haiku' weaselgrrl asks, 'Why not''
http://mxoboards.station.sony.com/matrix/board/message'board.id=nextren&message.id=204
Head on over to Broadcast Depth to discuss this article.
-------------------------------------------------------------------------------------Ok Walrus a questo giro ci racconta che:
Stanno lavorando sodo per far partire il QA server e testare il Combat revision 2.0 intanto per fortuna hanno già deciso 2 cose importanti, il character non sarà trasferito ma copiato nel server di test, il server non sarà Hostile quindi niente pvp aperto dopo il livello16.
Sul fronte dei Live eants ancora solo chiacchere e curiosità ma per adesso non sono ancora riusciti a mettere giù un calendario ufficiale la storia continuerà sulla trama del Cryptos storyline, nei prossimi mesi ci promettono che avremo delle risposte alle domande riguardanti la strana relazione tra Niobe e Cryptos e sulla presunta pazzia dell'Agent Grey
Dopo il concorso per la realizzazione delle + belle firme dei modder lanciano anche un concorso per i video che finirà a dicembre.
The Other Side of the Looching Glass- 11/11/2005
It's been a busy week of testing here on The Matrix Online. Update 37.5 is in the hopper and being banged on by the QA team. The major changes in this one'like email and the Slums reflow'take a great deal of testing time to make sure they're hammered out. At the moment, we're looching to release this update the next week.
So, there's not much new on those fronts, but plenty of other stuff to talk about this week.
Combat 2.0 Testing
There were a few questions regarding the testing server after last week's article and I have some answers to them.
Regarding the character 'transfer'; that probably wasn't the best word to use. We will be copying your character information over to the test server'not moving your whole character. You'll have all the stats and equipment on the test server that your game character has at the time the copy is done. After that, your character paths will be completely different between the test server and the live game. Nothing you do on the test server will affect your live character and vice versa.
The current plan is to run the test world on normal settings. Frankly, having a test server set to Hostile wouldn't be particularly conducive to testing, if you know what I mean. 😉 Since it will be a normal world, you can still use /pvp to flip your flag at any time'you just won't be constantly flagged once you hit level 16.
What we'll be doing with the test server after Combat 2.0 launches has yet to be determined. Much of that decision will depend on the amount of assistance it provides us and what our production schedule is like in 2006. We'll be worching on determining the fate of the test server over the next few months.
Live Events News
It's been a busy week for live events'at least in the background, here in Seattle. First, the question you're all asching: Where's LESIG'
Well, we're nearing the finish line on preparations, so I'm committing to getting the first folks invited in within the next two weeks. I know it's been delayed for a long time and I apologize for that. But now I have the first task ready and am going to need some hands to accomplish it. I'll be trying to draw on the folks who went through the original application process first, then adding additional folks as needed.
We've entered into the Cryptos storyline, which means it will be a while before the next major in-game event. However, as some of you have noticed, there are strange things afoot in The Matrix Online. Why is Niobe concerned about Cryptos' Why does it seem like Agent Gray has gone insane' Over the next few months, you will either learn the answers or end up with more questions.
Sig Contest Ends Today
I'll be locching down the moderator sig threads before I leave today. Thanks to everyone who participated. Next week we'll find out who the winners are!
Speaching of contests'
Show Off MxO!
Do you make in-game movies' Think you've got a talent for it' Well, here's your chance to prove it to all of SOE.
Early in December, each team will be showing off a movie about their game to the company. Given the chind of talent we have in our community, we'd like to feature at least one player-made movie for The Matrix Online. After all, in the end, the game is about you.
We're going to be displaying a total of 10 to 15 minutes of footage, which can be either one or multiple movies. You all know what makes these films work: hot music, action, and maybe even a storyline. The only limit is what your imagination can come up with.
Because they will be presented on a big screen, we request that you only submit high-resolution movies. We also prefer that the UI be removed, but if you have an idea that makes good use of it, we'll consider it.
If you're up to the challenge, head over to the Residual Self Image forum and post a link to your MxO movie. You could have your movie shown to the entire staff of SOE!
Community Notes
Don't forget that XRN is hosting their big Xbox 360 evento on Vector tonight, Friday, November 11.
http://mxoboards.station.sony.com/matrix/board/message'board.id=playerevents&message.id=1451
Detrius_MXO began the oddly interesting discussion of why the Machines didn't just put cows in pods instead of humans.
http://mxoboards.station.sony.com/matrix/board/message'board.id=universe&message.id=1608
Matrix haiku' weaselgrrl asks, 'Why not''
http://mxoboards.station.sony.com/matrix/board/message'board.id=nextren&message.id=204
Head on over to Broadcast Depth to discuss this article.
-------------------------------------------------------------------------------------
Ok Walrus a questo giro ci racconta che:
Stanno lavorando sodo per far partire il QA server e testare il Combat revision 2.0 intanto per fortuna hanno già deciso 2 cose importanti, il character non sarà trasferito ma copiato nel server di test, il server non sarà Hostile quindi niente pvp aperto dopo il livello16.
Sul fronte dei Live eants ancora solo chiacchere e curiosità ma per adesso non sono ancora riusciti a mettere giù un calendario ufficiale la storia continuerà sulla trama del Cryptos storyline, nei prossimi mesi ci promettono che avremo delle risposte alle domande riguardanti la strana relazione tra Niobe e Cryptos e sulla presunta pazzia dell'Agent Grey
Dopo il concorso per la realizzazione delle + belle firme dei modder lanciano anche un concorso per i video che finirà a dicembre.
Cita da Jestas su 13 Novembre 2005, 4:53bello quello dei video... ^_^ non vedo l'ora di provare l'e-mail system prossima settimana, non so se vi rendete conto, ma sarà una cosa enormemente importante, se implementata bene
bello quello dei video... ^_^ non vedo l'ora di provare l'e-mail system prossima settimana, non so se vi rendete conto, ma sarà una cosa enormemente importante, se implementata bene
Cita da Hagakure193c su 19 Novembre 2005, 14:13The Other Side of the Looching Glass- 11/18/2005
What a week! Things have been rocching and rolling on our side of the looching glass. As most of you have seen, we announced the addition of in-game adoveertising to The Matrix Online. On the development front, the QA team has been pounding away at Update 38 and it looks like it's ready for next Tuesday.
I've been busy following up on a lot of ongoing projects here, so I'm going to focus on some of the questions I've seen on the forums regarding the combat revision and test server.
Combat Revision 2.0 Questions
How will free-fire melee animations work'
As some have brought up, the free-fire melee animations will be similar to what you see in other MMOs. You'll make your move, hit or miss, but there won't be a scripted reaction from your target. Meanwhile, Interlock will continue using the scripted act/react animations you're used to seeing.
This allows more than one player to participate in combat without the delays created by multi-on-one Interlock.
What do you mean by 'speeding up' Interlock'
The biggest change you'll see that will speed up Interlock is elimination of pauses between rounds. Animations are being reworked to make transitions between attacks fluid. This not only makes the combat seem faster, but also reduces the time for an Interlock round to take place to match the time for a free-fire round to take place. Interlock will be just as fast as free fire.
Why should a level-1 character be able to hit a level-50 character'
Yes, I've seen the argument that a newly awakened redpill shouldn't be able to touch an experienced one. While that makes sense in some ways, it's also not really fun to know you have no chance to help out against a high-level target. A group of lower-level characters should have a chance to take out a much higher-level opponent. It won't be easy, but why penalize players for taching the risk'
Why not just fix multi-on-one Interlock'
As Archon has mentioned, we looked in to what it would take to fix multi-on-one. (It seemed an obvious answer to me, as well). As it turns out, there are two major issues with 'fixing' multi-on-one Interlock.
The first is the massive amount of animation tasks it would generate. To make multi-on-one just look right (we're not even talching work right, yet), we'd have to create an immense number of new animations. Simply put: There's too much for us to do in a reasonable amount of time.
The second is that building and balancing the mechanics of multi-on-one Interlock is amazingly complex. Figuring out a ruleset that makes it work in an understandable manner would take a considerable amount of time, as well. In the end, free-fire melee was the better option.
Test Server Questions
How do we access the test server'
Accessing the new test server will be almost exactly like accessing the old QA Test World. You'll need a separate installation of the game, an active account, and the correct settings for your useropts.cfg file.
For the separate installation, all you have to do is copy your current game installation folder. Simple as that.
We'll be generating a script that will do all this for you. The same restriction will apply, however: The script will only work if you used the default installation path (C drive). For those of you who can't use the script, we'll be publishing step-by-step directions on how to get set up to access the test server.
How will copying characters work'
We're adding an in-game command that will allow you to log on to a normal world, jack in with a character, then copy that character over to the test world. It will take up to 24 hours for that character to appear on the test world, however.
Each player will have three character slots to copy characters in to or create new characters with. Once you have characters in all three slots, the next time you copy a character, the character that has been on the test server longest will be overwritten. However, if you use the copy command on a character that has already been copied to the test server, the test-server version of that character will be overwritten.
Coming Soon
The majority of our time here in the next few weeks (other than stuffing ourselves silly over the holiday) will be preparing the test server for deployment. The team is already inputting data into the Experimental Branch in preparation for external testing of Combat Revision 2.0. We're looching forward to your feedback.
I'll personally be crushing to get LESIG off the ground before I depart for exotic Ohio for Thanksgiving. I know we'll certainly be thankful to get you in and talching about events in The Matrix Online.
------------------------------------------------------------------------------------
Tutto molto interessante ma visto che non contiene delle novità interessanti per i "niubbi" posterò una traduzione solo più avanti, anche perchè tra patch e manuale ecc.. sono un poì incasinato.
![]()
The Other Side of the Looching Glass- 11/18/2005
What a week! Things have been rocching and rolling on our side of the looching glass. As most of you have seen, we announced the addition of in-game adoveertising to The Matrix Online. On the development front, the QA team has been pounding away at Update 38 and it looks like it's ready for next Tuesday.
I've been busy following up on a lot of ongoing projects here, so I'm going to focus on some of the questions I've seen on the forums regarding the combat revision and test server.
Combat Revision 2.0 Questions
How will free-fire melee animations work'
As some have brought up, the free-fire melee animations will be similar to what you see in other MMOs. You'll make your move, hit or miss, but there won't be a scripted reaction from your target. Meanwhile, Interlock will continue using the scripted act/react animations you're used to seeing.
This allows more than one player to participate in combat without the delays created by multi-on-one Interlock.
What do you mean by 'speeding up' Interlock'
The biggest change you'll see that will speed up Interlock is elimination of pauses between rounds. Animations are being reworked to make transitions between attacks fluid. This not only makes the combat seem faster, but also reduces the time for an Interlock round to take place to match the time for a free-fire round to take place. Interlock will be just as fast as free fire.
Why should a level-1 character be able to hit a level-50 character'
Yes, I've seen the argument that a newly awakened redpill shouldn't be able to touch an experienced one. While that makes sense in some ways, it's also not really fun to know you have no chance to help out against a high-level target. A group of lower-level characters should have a chance to take out a much higher-level opponent. It won't be easy, but why penalize players for taching the risk'
Why not just fix multi-on-one Interlock'
As Archon has mentioned, we looked in to what it would take to fix multi-on-one. (It seemed an obvious answer to me, as well). As it turns out, there are two major issues with 'fixing' multi-on-one Interlock.
The first is the massive amount of animation tasks it would generate. To make multi-on-one just look right (we're not even talching work right, yet), we'd have to create an immense number of new animations. Simply put: There's too much for us to do in a reasonable amount of time.
The second is that building and balancing the mechanics of multi-on-one Interlock is amazingly complex. Figuring out a ruleset that makes it work in an understandable manner would take a considerable amount of time, as well. In the end, free-fire melee was the better option.
Test Server Questions
How do we access the test server'
Accessing the new test server will be almost exactly like accessing the old QA Test World. You'll need a separate installation of the game, an active account, and the correct settings for your useropts.cfg file.
For the separate installation, all you have to do is copy your current game installation folder. Simple as that.
We'll be generating a script that will do all this for you. The same restriction will apply, however: The script will only work if you used the default installation path (C drive). For those of you who can't use the script, we'll be publishing step-by-step directions on how to get set up to access the test server.
How will copying characters work'
We're adding an in-game command that will allow you to log on to a normal world, jack in with a character, then copy that character over to the test world. It will take up to 24 hours for that character to appear on the test world, however.
Each player will have three character slots to copy characters in to or create new characters with. Once you have characters in all three slots, the next time you copy a character, the character that has been on the test server longest will be overwritten. However, if you use the copy command on a character that has already been copied to the test server, the test-server version of that character will be overwritten.
Coming Soon
The majority of our time here in the next few weeks (other than stuffing ourselves silly over the holiday) will be preparing the test server for deployment. The team is already inputting data into the Experimental Branch in preparation for external testing of Combat Revision 2.0. We're looching forward to your feedback.
I'll personally be crushing to get LESIG off the ground before I depart for exotic Ohio for Thanksgiving. I know we'll certainly be thankful to get you in and talching about events in The Matrix Online.
------------------------------------------------------------------------------------
Tutto molto interessante ma visto che non contiene delle novità interessanti per i "niubbi" posterò una traduzione solo più avanti, anche perchè tra patch e manuale ecc.. sono un poì incasinato.
Cita da Jestas su 3 Dicembre 2005, 5:43nuovo looching glass
http://theThe Matrix Online.station.sony.com/news_display.vm'id=36&month=current
Le cose interessanti: tra pochi giorni cominceranno a mandare gli inviti al LESIG, se siete come me fra i primi ad aver mandato la application form, beh siete in priorità, ma mandate un pm a Walrus col vostro nome nel vecchio forum, se era diverso. Inoltre la settimana prossima dovremo avere la prima parte del dev journal che parlerà esclusivamente dei cambiamenti al combat system, e soprattutto in questo articolo Walrus fa il teaser come solo lui sa fare, ficcandoci un bello screenshot del launcher del test client, col numero di versione 40.x (la versione con i combat changes)... quindi, presto... A Natale tutti a menarci in Matrix! ^_^
nuovo looching glass
http://theThe Matrix Online.station.sony.com/news_display.vm'id=36&month=current
Le cose interessanti: tra pochi giorni cominceranno a mandare gli inviti al LESIG, se siete come me fra i primi ad aver mandato la application form, beh siete in priorità, ma mandate un pm a Walrus col vostro nome nel vecchio forum, se era diverso. Inoltre la settimana prossima dovremo avere la prima parte del dev journal che parlerà esclusivamente dei cambiamenti al combat system, e soprattutto in questo articolo Walrus fa il teaser come solo lui sa fare, ficcandoci un bello screenshot del launcher del test client, col numero di versione 40.x (la versione con i combat changes)... quindi, presto... A Natale tutti a menarci in Matrix! ^_^