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The Other Side of the Looking Glass e altre news
Cita da Hagakure193c su 15 Febbraio 2006, 14:35The Other Side of the Looching Glass- 02/14/2006
Happy Valentinès Day
For Valentinès Day this year, I'm giving everyone my article originally slated for last Friday! (Yeah, I'm cheap). Valentinès Day, I feel, is best observed by spending time with people you care about or thinching about them if you can't be close. Remember, in The Matrix Online, nothing says love like a boot to the head. Just ask anyone from Vector--they're always spreading that chind of love around.
It's A Long, Long Way to Tipperary
Last week was a long one here in the Seattle studio. The team has been jamming on Combat Revision 2.0 and we finally got Update 5 out the door.
Wère happy to see the positive feedback about the new combat effects. We also appreciate everyone keeping an open mind to the removal of Tactics numbers and damage absorole-playertion text. Our hope is that the combat effects give enough visual feedback for you to make strategic decisions during combat.
Even though wève come a long way in implementation over the past few months, we still have the final stretch ahead. There are still items we feel must be completed before CR2.0 is released and therès all your feedback to take into consideration. The journey has been a long one since the initial proposal last year, but wère starting to see the light at the end of the tunnel. (No, it's not a subway car).
Editutorializing
As some of you noted, the Tutorial isn't automatically available when you create a new character on the External Playtest server. At this time, the client build automatically appends a change that schips the Tutorial.
Now, I was initially going to tell you how to force your way into the Tutorial, but I figured I should check it out beforehand. Let's just say, I'm glad I did. There are currently a few stopper bugs that we need to fix before opening the Tutorial for testing. I'm pretty sure yoùre not supposed to loop back to the Tutorial after schipping it and going to the Loading Area. But what do I know'
Keep in mind that the major changes to the Tutorial are related to combat. Other than checching that and looching for bugs, therès not much new to see there at this time.
A Question of Organization
There have been some questions about new Organizations on the forums recently. Since I'm an expert on Organization (stop laughing), I wanted to address them now.
I know yoùre all excited about the impending storyline that seems to point at a new splinter Org. However, at this time, there are no plans to implement new player Organizations in The Matrix Online. Given the intricacies of Organization mechanics and the extra content these Orgs would require, wère not prepared to tackle that issue.
Would new Organizations for players be a cool feature' Absolutely, we won't argue that point. But we aren't prepared to go down that road right now and I wanted to give a definitive answer to that topic.
Cinematic Stylin'
I've also seen many comments about the new cinematic style wère moving to, but wanted to set some facts straight.
First, the new cinematics won't be in Flash, they'll be AVIs. Given we already have Windows Media Player as part of the game, it was a fairly simple decision to go with that format. Also, keep in mind we need to convert our old cinematics to the new format, as well. While the new style would work fine in Flash, the current game-engine cinematics would be a bit more complicated.
Second, the new cinematic style will be introduced in Episode 5.1, which is currently scheduled for release in May. So, don't worry that wère keeping you in the dark until the last moment-wèll be doing some features on the new style before they appear in game.
And for those of you who just counted out the episodes, yes I did mean May for Episode 5.1. Episode 4.3 will appear in April. No, wère not taching a month off from the storyline, just the normal introduction of storyline. I told you the Anniversary Event had storyline elements, didn't I' 😉
Understanding Upgraded Abilities
One little discovery I made in my Combat Revision 2.0 testing is how some Abilities are essentially replaced by other ones further down the tree. (No, I'm not talching about Logic Bombs, thank you very much. I figured that out last month).
In this case, I'm talching about changes and additions to the Ability tree that make some older Abilities somewhat obsolete in different loadouts. One of the most confusing examples, for me at least, is Intensify Damage, Firarms Schill, and Martial Arts Prowess.
You see, Firearms Schill and Martial Arts Prowess are replacement Abilities for Intensify Damage. While Intensify Damage does enhance both Ballistic and Melee Damage, Firearms Schill and Martial Arts Prowess give better bonuses to their respective damage types. If you activate an Ability that is effectively a replacement for another Ability, the other Ability's effect will wear off and you can't reactivate it until the new effect is gone.
While I'm not an expert on all the places this happens, the most obvious case is worching down the Operative tree. For example, the Soldier upgrade is a generally improved Operative upgrade. Further down the tree, the upgrades split out more, but work in generally the same way. And, in any case, you can only have one Title Ability upgrade active at a time.
No Sleep till Brooklyn
It's been a long road to CR2.0, but wère getting there. That, along with the upcoming anniversary, is going to make for a busy month ahead. The team is looching forward to finishing both and sharing the fruit of our labors with everyone in The Matrix Online.
Sharing the Love with SOE
Speaching of sharing, option one for sharing the player videos from December has been exercised. In the internal SOE newsletter, we directed everyone to a network folder where they can see all the entries. This was the best opportunity to show off MxO to the company as a whole. As for option two...well, wère still worching on that. With luck and some hard work, anyone who didn't see them on the forums will have a chance to see them (or parts of them) in a different way.
Stay tuned to Data Node One for further details. See you on the other side later this week.
-------------------------------------------------------------------------------------
Questa volta la rubrica non è tutta incentrata sul Combat revision ma su diversi e svariati argomenti, sicuramente molto importanti le dichiarazioni di smentita sulla futura implementazione di nuove organizzazioni.
Al momento pare che non sia stata programmata la possibilità di giocare schierandosi con qualche nuova organizzazione in quanto non è stato ancora integrato tutto il necessario a causa del lungo lavoro sulla Combat revision.
A proposito della nuova patch 5 sul test server dicono di aver ricevuto dei feeedback positivi, in particolare sull'eliminazione dei dati sulle combat e sul damage dalla finestra d'area. Personalmente non sono molto d'accordo ma trovo normale che la SOE stia cercando di rendere il gioco un pò più semplice e basato + sulle animazioni piuttosto che su un continuo flusso di dati in area chat.
Il nuovo systema di video in avi sarà adottato solo dall'episodio 5.1 e quindi fra 3 mesi, in ogni caso saranno convertiti in avi anche tutti i vecchi filmati.
The Other Side of the Looching Glass- 02/14/2006
Happy Valentinès Day
For Valentinès Day this year, I'm giving everyone my article originally slated for last Friday! (Yeah, I'm cheap). Valentinès Day, I feel, is best observed by spending time with people you care about or thinching about them if you can't be close. Remember, in The Matrix Online, nothing says love like a boot to the head. Just ask anyone from Vector--they're always spreading that chind of love around.
It's A Long, Long Way to Tipperary
Last week was a long one here in the Seattle studio. The team has been jamming on Combat Revision 2.0 and we finally got Update 5 out the door.
Wère happy to see the positive feedback about the new combat effects. We also appreciate everyone keeping an open mind to the removal of Tactics numbers and damage absorole-playertion text. Our hope is that the combat effects give enough visual feedback for you to make strategic decisions during combat.
Even though wève come a long way in implementation over the past few months, we still have the final stretch ahead. There are still items we feel must be completed before CR2.0 is released and therès all your feedback to take into consideration. The journey has been a long one since the initial proposal last year, but wère starting to see the light at the end of the tunnel. (No, it's not a subway car).
Editutorializing
As some of you noted, the Tutorial isn't automatically available when you create a new character on the External Playtest server. At this time, the client build automatically appends a change that schips the Tutorial.
Now, I was initially going to tell you how to force your way into the Tutorial, but I figured I should check it out beforehand. Let's just say, I'm glad I did. There are currently a few stopper bugs that we need to fix before opening the Tutorial for testing. I'm pretty sure yoùre not supposed to loop back to the Tutorial after schipping it and going to the Loading Area. But what do I know'
Keep in mind that the major changes to the Tutorial are related to combat. Other than checching that and looching for bugs, therès not much new to see there at this time.
A Question of Organization
There have been some questions about new Organizations on the forums recently. Since I'm an expert on Organization (stop laughing), I wanted to address them now.
I know yoùre all excited about the impending storyline that seems to point at a new splinter Org. However, at this time, there are no plans to implement new player Organizations in The Matrix Online. Given the intricacies of Organization mechanics and the extra content these Orgs would require, wère not prepared to tackle that issue.
Would new Organizations for players be a cool feature' Absolutely, we won't argue that point. But we aren't prepared to go down that road right now and I wanted to give a definitive answer to that topic.
Cinematic Stylin'
I've also seen many comments about the new cinematic style wère moving to, but wanted to set some facts straight.
First, the new cinematics won't be in Flash, they'll be AVIs. Given we already have Windows Media Player as part of the game, it was a fairly simple decision to go with that format. Also, keep in mind we need to convert our old cinematics to the new format, as well. While the new style would work fine in Flash, the current game-engine cinematics would be a bit more complicated.
Second, the new cinematic style will be introduced in Episode 5.1, which is currently scheduled for release in May. So, don't worry that wère keeping you in the dark until the last moment-wèll be doing some features on the new style before they appear in game.
And for those of you who just counted out the episodes, yes I did mean May for Episode 5.1. Episode 4.3 will appear in April. No, wère not taching a month off from the storyline, just the normal introduction of storyline. I told you the Anniversary Event had storyline elements, didn't I' 😉
Understanding Upgraded Abilities
One little discovery I made in my Combat Revision 2.0 testing is how some Abilities are essentially replaced by other ones further down the tree. (No, I'm not talching about Logic Bombs, thank you very much. I figured that out last month).
In this case, I'm talching about changes and additions to the Ability tree that make some older Abilities somewhat obsolete in different loadouts. One of the most confusing examples, for me at least, is Intensify Damage, Firarms Schill, and Martial Arts Prowess.
You see, Firearms Schill and Martial Arts Prowess are replacement Abilities for Intensify Damage. While Intensify Damage does enhance both Ballistic and Melee Damage, Firearms Schill and Martial Arts Prowess give better bonuses to their respective damage types. If you activate an Ability that is effectively a replacement for another Ability, the other Ability's effect will wear off and you can't reactivate it until the new effect is gone.
While I'm not an expert on all the places this happens, the most obvious case is worching down the Operative tree. For example, the Soldier upgrade is a generally improved Operative upgrade. Further down the tree, the upgrades split out more, but work in generally the same way. And, in any case, you can only have one Title Ability upgrade active at a time.
No Sleep till Brooklyn
It's been a long road to CR2.0, but wère getting there. That, along with the upcoming anniversary, is going to make for a busy month ahead. The team is looching forward to finishing both and sharing the fruit of our labors with everyone in The Matrix Online.
Sharing the Love with SOE
Speaching of sharing, option one for sharing the player videos from December has been exercised. In the internal SOE newsletter, we directed everyone to a network folder where they can see all the entries. This was the best opportunity to show off MxO to the company as a whole. As for option two...well, wère still worching on that. With luck and some hard work, anyone who didn't see them on the forums will have a chance to see them (or parts of them) in a different way.
Stay tuned to Data Node One for further details. See you on the other side later this week.
-------------------------------------------------------------------------------------
Questa volta la rubrica non è tutta incentrata sul Combat revision ma su diversi e svariati argomenti, sicuramente molto importanti le dichiarazioni di smentita sulla futura implementazione di nuove organizzazioni.
Al momento pare che non sia stata programmata la possibilità di giocare schierandosi con qualche nuova organizzazione in quanto non è stato ancora integrato tutto il necessario a causa del lungo lavoro sulla Combat revision.
A proposito della nuova patch 5 sul test server dicono di aver ricevuto dei feeedback positivi, in particolare sull'eliminazione dei dati sulle combat e sul damage dalla finestra d'area. Personalmente non sono molto d'accordo ma trovo normale che la SOE stia cercando di rendere il gioco un pò più semplice e basato + sulle animazioni piuttosto che su un continuo flusso di dati in area chat.
Il nuovo systema di video in avi sarà adottato solo dall'episodio 5.1 e quindi fra 3 mesi, in ogni caso saranno convertiti in avi anche tutti i vecchi filmati.
Cita da Jestas su 16 Febbraio 2006, 13:24Ma non sono flash, sono AVI (che poi magari erano inizialmente flash, chi lo sa, di certo ora possono giocare un pò di più con le possibilità nei cinematic)
Non vedo l'ora di vedere che si sono inventati per l'anniversario!
Ma non sono flash, sono AVI (che poi magari erano inizialmente flash, chi lo sa, di certo ora possono giocare un pò di più con le possibilità nei cinematic)
Non vedo l'ora di vedere che si sono inventati per l'anniversario!
Cita da Hagakure193c su 16 Febbraio 2006, 13:43Ma non sono flash, sono AVI (che poi magari erano inizialmente flash, chi lo sa, di certo ora possono giocare un pò di più con le possibilità nei cinematic)
Non vedo l'ora di vedere che si sono inventati per l'anniversario!
Ok grazie Jes ho corretto la traduzione per quanto riguarda i video in avi e non in flash, leggendo velocemente avevo confuso il senso.
Ma non sono flash, sono AVI (che poi magari erano inizialmente flash, chi lo sa, di certo ora possono giocare un pò di più con le possibilità nei cinematic)
Non vedo l'ora di vedere che si sono inventati per l'anniversario!
Ok grazie Jes ho corretto la traduzione per quanto riguarda i video in avi e non in flash, leggendo velocemente avevo confuso il senso.
Cita da Jestas su 16 Febbraio 2006, 15:29oh mio dio, scusate l'OT ma non mi pare il caso di farci un thread apposta e si tratta di un nuovo image retrieval su dn1, un nuovo rendering di Ookami (pronuncia okami, non ukami, letto ora sul forum da uno che sa un pò di giapponese, eheh), la leader dei Lupines.
http://theThe Matrix Online.station.sony.com/news_display.vm'id=75&month=current
COMPLIMENTI! 😯
oh mio dio, scusate l'OT ma non mi pare il caso di farci un thread apposta e si tratta di un nuovo image retrieval su dn1, un nuovo rendering di Ookami (pronuncia okami, non ukami, letto ora sul forum da uno che sa un pò di giapponese, eheh), la leader dei Lupines.
http://theThe Matrix Online.station.sony.com/news_display.vm'id=75&month=current
COMPLIMENTI! 😯
Cita da Raditz su 16 Febbraio 2006, 15:39evitare appuntamenti in notti di plenilunio
😛
evitare appuntamenti in notti di plenilunio
😛
Cita da Hagakure193c su 16 Febbraio 2006, 16:13oh mio dio, scusate l'OT ma non mi pare il caso di farci un thread apposta e si tratta di un nuovo image retrieval su dn1, un nuovo rendering di Ookami (pronuncia okami, non ukami, letto ora sul forum da uno che sa un pò di giapponese, eheh), la leader dei Lupines.
http://theThe Matrix Online.station.sony.com/news_display.vm'id=75&month=current
COMPLIMENTI! 😯
Cappero mi hai bruciato sul tempo stavo giàsto per postare la gigantografia della mia unghiona preferita...... che bonazza....... dai graffiami la schiena che ti prendo a sculacciate
[/i]
oh mio dio, scusate l'OT ma non mi pare il caso di farci un thread apposta e si tratta di un nuovo image retrieval su dn1, un nuovo rendering di Ookami (pronuncia okami, non ukami, letto ora sul forum da uno che sa un pò di giapponese, eheh), la leader dei Lupines.
http://theThe Matrix Online.station.sony.com/news_display.vm'id=75&month=current
COMPLIMENTI! 😯
Cappero mi hai bruciato sul tempo stavo giàsto per postare la gigantografia della mia unghiona preferita...... che bonazza....... dai graffiami la schiena che ti prendo a sculacciate
[/i]
Cita da Jestas su 16 Febbraio 2006, 16:52quell'immagine mi guardava e gridava "dai, usami, usami!" e ho ceduto.. nuovo sfondo del desktop... doveroso! 😛
quell'immagine mi guardava e gridava "dai, usami, usami!" e ho ceduto.. nuovo sfondo del desktop... doveroso! 😛
Cita da microprocessore su 18 Febbraio 2006, 1:15Vi segnalo il nuovo the other side of the looching glass, molto ma molto interessante a mio parere 😛
http://theThe Matrix Online.station.sony.com/news_display.vm'id=78&month=current
Aspettiamo che il buon haga posti un bel riassunto per chi non mastica l'inglese 😉
Vi segnalo il nuovo the other side of the looching glass, molto ma molto interessante a mio parere 😛
http://theThe Matrix Online.station.sony.com/news_display.vm'id=78&month=current
Aspettiamo che il buon haga posti un bel riassunto per chi non mastica l'inglese 😉
Cita da Zemark su 18 Febbraio 2006, 8:43Mado ke vampira!!
a proposito visto ke siamo in argomento vi invito a seguire questo link:
***LINK RIMOSSO perchè OT***
Mado ke vampira!!
a proposito visto ke siamo in argomento vi invito a seguire questo link:
***LINK RIMOSSO perchè OT***
Cita da Jestas su 22 Febbraio 2006, 1:03c'è un nuovo otherside a distanza ravvicinata ma molto pù corto e fumoso, di interessante c'è che stanno pensando di dare un reward in-game a quelli che hanno aiutato nel test server in questo periodo e che a metà marzo avremo un completo over-haul di data node one a cui Walrus e soci stanno lavorando già in questo momento. In particolare Walrus sta scartabellando fra i vari file di questo anno passato (di nuovo si menziona l'evento dell'anniversario, ma ancora nessun particolare) e tra l'altro ci mostra un bel banner che molti di voi "vet" ricorderanno, guardate verso il centro della pagina: http://theThe Matrix Online.station.sony.com/news_display.vm'id=78&month=current
Inoltre la foca ci segnala un FENOMENALE video immesso da un utente che praticamente è un remake dello spot di I-Pod con le animazioni dei pg di MxO, io lo metto a rotazione continua e mi diverto troppo ;D
http://amaury1038.free.fr/tfc/Imatrix.mov (click col destro e salva con nome)
c'è un nuovo otherside a distanza ravvicinata ma molto pù corto e fumoso, di interessante c'è che stanno pensando di dare un reward in-game a quelli che hanno aiutato nel test server in questo periodo e che a metà marzo avremo un completo over-haul di data node one a cui Walrus e soci stanno lavorando già in questo momento. In particolare Walrus sta scartabellando fra i vari file di questo anno passato (di nuovo si menziona l'evento dell'anniversario, ma ancora nessun particolare) e tra l'altro ci mostra un bel banner che molti di voi "vet" ricorderanno, guardate verso il centro della pagina: http://theThe Matrix Online.station.sony.com/news_display.vm'id=78&month=current
Inoltre la foca ci segnala un FENOMENALE video immesso da un utente che praticamente è un remake dello spot di I-Pod con le animazioni dei pg di MxO, io lo metto a rotazione continua e mi diverto troppo ;D
http://amaury1038.free.fr/tfc/Imatrix.mov (click col destro e salva con nome)