WhatIsTheMatrix.IT – Il Sito Italiano su Matrix

WhatIsTheMatrix.IT – Il Sito Italiano su Matrix

WhatIsTheMatrix.IT – Il Sito Italiano su Matrix

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The Other Side of the Looking Glass e altre news

argh, micro mi dovrai aggiornare sulle missioni 5.1 perchè me le sono perse, tranne la prima 🙁
e vabbè che mò ci sono le archive ^_^ ma un resoconto di quello che è successo' è un pò che non si fa qui

ho fatto in tempo a fare la seconda prima che andassero giù i server, giàsto in tempo per parlare con flood e venire a sapere che devo incontrare l'effectuator.. E' UNA MALEDIZIONE! sono due volte che mi perdo le ultime tre missioni di un episodio, e entrambe le volte c'era di mezzo quel tizio! 😯

Solito aggiornamento post update per systemare alcune cose:

Bug Fixes

Items can be emailed from the Code Archive once again.
Machine and Merovingian standard missions give the proper rep penalties when done.
The Merovingian Archive chapter 1-4 reward, the Demon Army Trench, now has much sharole-playerer textures.
Fixed "Grey" typo in Machine 1.3.4.
Bug causing Data Node tapping sounds to loop repeatedly has been fixed.
Hyper Speed no longer creates a flashing yellow sprite on the user's feet.

Da segnalare il "rifacimento" del reward delle Archive Mission Merovingie :mrgreen: il The Demon Army Trench

In Arrivo l'Update 46 :mrgreen: ma prima meglio dare un'occhiata al nuovo "The other side of the looching glass", lo trovate qui. Ci sono parecchie cose interessanti a mio parere.

Below is the list of changes for Update 46, which is scheduled to release on Thursday, August 24, 2006.

Featured Changes

The Matrix Online Story Continues in Episode 5.3!
The 5.3 Storyline missions and cinematic are now available in game.
The first 5.3 critical mission will be available as soon as the patch is live. The remaining four missions will roll out each following Thursday (8/31, 9/7, 9/14, 9/21)at 1:00 AM Pacific Daylight Time (0800 hours GMT).

White Hallways Open for Business
Archivist vendors now sell very special, very expensive keys that give access to certain areas through hallways. These keys require 100 or more Reputation points in the appropriate Organization to use.

New "Prop Vendors"
"Prop Vendors" at Tabor Park West, Camon Heights Central, and Stamos Northwest hardlines sell a selection of over one hundred prop items. These items have no particular function of their own, but can be traded to other players for roleplaying purole-playeroses.

Pandoràs Box Mission-Spawn Changes
Pandora box missions with high NPC numbers were causing significant amounts of lag--the ~30 NPCs per phase of the final mission were likely the cause of most of the mysterious, intermittent lag in north-central Downtown. NPC counts in the following Pandoràs Box missions have been reduced; : arc 2, mission 2, "Walching Papers"; arc 3, mission 1, "A Key for Every Lock"; arc 4, mission 3, "Trial By Fire". In most cases, the level of the remaining NPCs has been increased by one.

Dead Redpills Flag no PvP
You can no longer become flagged for PVP while you are dead.

Fixed /ignore Command
Fixed a bug that caused an Ignored player's text to still appear in the chat window.

Changes and Improvements

Zero One Soldiers and the Zero One Taskmaster have new loot drops. A new collector in Downtown may be interested.
Density of Zero One Soldiers and Laborers has been increased.
Level of Zero One Soldiers has been increased.
The Taskmaster Beret is no longer dropped by the Taskmaster and can now be traded.
Mission rewards will now be emailed to you if you don't have enough space in your inventory.
Damage for Infect Area 2.0 has been increased.
Having large amounts of code recipes no longer prevents recipes from being viewed in the code analyzer UI.
Gang boss "Big Dog" now drops the access node key at a higher rate. (Matches drop rate for other gang bosses).
Morole-playerheus will now appear in mood "regal" in the last chapter one Archive mission.

Bug Fixes

Fixed a bug that allowed players to move at normal speed while using a Stealth Ability. Engaging in an activity that shouldn't break Stealth now prevents movement until the Stealth Ability has re-applied itself. (Fixes several exploits).
Fixed a typo in the operator's text in phase 1 of Merovingian archive mission 4.1.4, "The Gathering Storm."
Straightened out the confusing multiple names of a spy in Merovingian mission 2.2.2, "Honor Among Thieves."
Fixed typos in the description of Corole-playerorate Security gang members.
Fixed a typo in Tyndall's dialog at the beginning of the second phase of Zion 5.2.3, "Repairman."
Fixed a typo in Yttrìs text in the second phase of her third mission, "The Instrumental."
Fixed a typo from the Machine redpills in phase 2 of Merovingian archive mission 4.1.4.
Fixed a bug where you could get out of order speech from the contact's secretary in phase 1 of Greenès first mission, "Special Delivery," if you talked to the contact before talching to the secretary, then talked to the secretary twice.
Fixed typo in the operator's text in Merovingian mission 1.2.15, "Unbearable Burden."
The female Red Eye Beret no longer turns bright red at a certain distance.
Fixed typo from Flood at the end of Merovingian mission 1.1.3, "Signature Manipulation."
Fixed typo from Agent Gray in Machine mission 3.1.3, "Decapitation."
Removed male names from female Exiles.
Your contact in the second phase of Rainìs first mission, "Careful What You Wish For," no longer asks for the Data after it has already been given.
Two NPCs have replaced the mysterious dressers in the second phase of Sister Margaret's fifth mission, "Saving Grace."
Fixed a typo in Tyndall's text at the end of Zion 1.1.3.
Corrected the level range of loot drops from the Zero One Beta Taskmaster.
Morole-playerheus now has regular eyeballs instead of Morole-playerheus'-entire-head-on-his-eyeballs eyeballs.
The locked door in phase 1 of Zion Archive mission 1.2.5 no longer unlocks mysteriously when some of the imposter Agents are chilled.
Fixed an issue where changing chat filters could permanently disable a certain type of system chat.
It is no longer possible for an attribute to be leveled beyond 30.
Emotes (/e [text] command) now work correctly.
You may no longer initiate interlock for 5 seconds after withdrawing from it.
$info is no longer awarded for completing critical missions that you have already completed.
Fixed a typo in Agent Gray's dialogue during "Return to Sender" mission.
Fixed the bug that allowed players to appear in game with a worching Loading Area UI available. (Fixes exploit).
The player now gets a notification when finding Operetta.
The Archaelogist now appears on the map in the Historic District.
The code shaper vendor Marble now appears on the map in Industry Square.
All org collectors now appear on the city map.
The map no longer shows the Archaeologist near Mara Central.
The vendors in Pendhurst-Amaranth Plaza now show up on the map.

prop vendors... che figata ^_^ Oh avete visto lo screenshot del Constructmachine' in altre parole, guild house! appena esce la patch con i corridoi bianchi...

Ecco qualcosa che farà contenti i fan degli Esuli gemelli 😛

Immagine Forum

...but we have been unable to confirm their removal from the Matrix. 😛

Chi di voi ha sempre voluto avere, dalla comparsa degli Unlimit, quel simpatico codice che sgorga dagli occhi'

Beh ora potrai piangere codice verde anche tu :mrgreen:

Lo apprendiamo qui dove ci spiegano che con l'avvento dell'update 47 e quindi del capitolo 6 😛 le missioni del precedente capitolo 5 verranno spostate tra le Archive Mission. Chi le completarà riceverà il "Code Eyes" 😉

bello!

Nuovo The Other Side Of The Looching Glass dove l'argomento principale è l'Update 47 in arrivo il 6 Ottobre.

Walrus ci informa che per systemare la visualizzazione delle porte delle White Hallway nelle missioni bisognerà risystemare la composizione dei distretti e quindi questo richiederà una patch abbastanza consistente.

Altra cosa molto stuzzicante sono i miglioramenti nei Construct delle Organizzazioni. Si era detto che i simulacri che si sarebbero potuto affrontare non sarebbero stati di gran livello invece non solo saranno NPC di liv 70 ma saranno anche personaggi di nostra conoscenza 😛
Eccovi la lista

Organizzazione: Zion
Trainer: Link
Simulacro: l'Assassino - Sleepwalker - Veil

Organizzazione: Macchine
Trainer: Agente Pace
Simulacro: un Twin - The Kid - N30 Agent

Organizzazione: Merovingi
Trainer: il Merovingio
Simulacro: Morole-playerheus - Niobe - Ghost

I simulacri potranno apparire solo uno per volta quindi si consiglia di essere preparati per bene prima di affrontarli.

Altro piccolo cambiamento riguarda l'appartenenza ad una crew. Dall'entrata in vigore dell'update chi si aggiàngerà ad una crew la reputazione delle altre due Organizzazioni nemiche scenderà di -5. Per poter entrare a far parte di una crew bisognerà avere una reputazione di 0 per l'Organizzazione in questione.

Detto questo eccovi come sempre i dettagli dell' Update 47, previsto ripeto, per venerdì 6 Ottobre

Featured Changes

The Matrix Online Story Continues in Episode 6.1!
The 6.1 Storyline missions and cinematic are now available in game.
The first 6.1 critical mission will be available as soon as the patch is live. The remaining four missions will roll out each following Thursday (10/12, 10/19, 10/26, and 11/2) at 1:00 AM Pacific Daylight Time (0800 hours GMT).

Org-Construct Training Simulacra
The org-specific White Hallway missions now include combat training simulacra. Activate the marked computer in the area to spawn the simulacra. The simulacra are very powerful, so be careful!

Increased Unlimit Activity
Hostile Unlimit soldiers are now appearing in all districts.
Are the Unlimit cheat codes leaching into the System' We could swear it's a little brighter and greener around the city than it used to be.

Chapter 5 Missions Archived
Tickets for the chapter 5 archive missions are now available from Archivist Vendors. Tokens from the last mission in each subchapter may be turned in to the PDA vendors for a new reward item.

Slums/Barrens Rebundel
The first District rebundel is complete. The Zion white hallway mission door pointers now point to the correct doors in the district.

Construct Boss-Drops Increased
The special-item drop-rates for the Yuchi, Ashencourte, Sakura, and Widow's Moor Constructbosses have been quadrupled (again). They now drop at an average rate of 1 in 30 times (you should expect to have to chill the Sakura Tengu about thirty times to get one female Ninja Mask, for instance, but it can vary to be more or less than that, since it is a fixed 1 in 30 random chance per chill); the previous drop rate for these items was 1 in 120.

Agents Re-armed
Agents now use the System FM-1500 Magnum as their standard sidearm.

Crew/Reputation System Changes
You may not join a crew unless you have a reputation of at least 0 in that crew's organization. Joining a crew will set your reputation in the other organizations to -5 unless your reputation is already lower than this. You will not lose your crew if your reputation falls below 0, but if you leave or are chicked you won't be able to rejoin until you get your reputation back to 0.

Changes and Improvements

Story items now show up in the "Items > Tools > Awakened" Marketplace category.
The code versions of items found on the Prop Vendors now have standard code icons.
Unique NPCs (Ookami, Morole-playerheus, Argon, etc) now have consistent character levels.
Level 53+ Unlimit bosses are now loaded with nice loot.
Patch Daemons now cast buffs as well as heals.
The wording of the collector Binary Boy's exchange text has been clarified to make it clear that you can sell the Box he gives you for more $info elsewhere. Thanks Styan.
There is a new yellow-green flavor of laptop computer in missions. Also, the gray laptops are no longer floating, and laptops no longer have ghostly green screen letters emerging from their keyboard.
Removed the useless "HackComputerAbilityGrant" pills from Zion archive mission 1.3.3.
Stealth abilities will now break after hacching a computer.
Increased the buffs on the weaker archive Constructloot items so that they should now be competitive, or slightly better than, standard buffed items of the same level.

Bug Fixes

Players can no longer avoid losing Inventory items by uploading them at a hardline while they are dead.
Fixed a typo in the head of security's first message, phase 2, Zion mission 5.3.4 ("Aqua Gulp"). Thanks zeroone506.
The Anome doppleganger in Machine 5.3.5 (archived version) is now correctly referred to as a "simulacrum" rather than a "simulacra."
Added a word missing from Agent Gray's text opening the fourth phase of Machine mission 5.3.3, "Blackout" (thanks zeroone506).
Fixed two typos in Brenda Utley's last message in Zion archive mission 5.3.3, "Sweet Tastee Wheat" (thanks Nicks).
Fixed a typo in the operator's text when giving the documents to Persephone in phase 3 of Merv 5.3.3, "Persuasion" (thanks zeroone506).
Fixed a typo in the operator's text in phase 1 of Zion archive mission 4.2.1.
The final message in Machine archive mission 3.2.4 now comes correctly from the operator rather than from Agent Gray.
The goal completion message in phase 5 of Zion archive mission 1.2.17, "Bombs and Betrayal," now comes from Tyndall instead of from the operator (thanks zeroone506).
Fixed typo in second message from Brenda Utley, phase 4, Zion 5.3.1 (thanks personIII).
Fixed a typo in the Effectuator's text in phase 1 of Zion mission 5.2.4.
Added some missing lobby security guard groups in Morrell, Lamar, and Rogers Way.
Movement speed penalties from Invisibility will no longer persist once invisibility is broken.
Ghost strike will now properly reapply invisibility and will not indirectly trigger self defense.
Combat Aura 2.0 vendor and crafting costs increased.
U.I. Lag 2.0 vendor and crafting costs reduced.
Overheat 1.0 vendor and crafting costs increased.
Code Freeze 2.0 vendor and crafting costs reduced.
Coder style vendor and crafting costs reduced.
The $info cost for writing a code is now shown correctly in the Write Code UI.
Unequipping abilities no longer removes upgrades or downgrades placed on you by other characters.
Delete Upgrade 2.0 no longer clears the combat stance (Speed/Power/Grab/Block) on the target.
Bug causing Delete Upgrade Abilities to only remove parts of a target's enhancements has been fixed. (All of a buff's effects are now cleared when Delete Upgrade is used successfully).
Antibiotic pills no longer stack with each other. (They do still stack with Negative Condition Sweep effects).
Fixed a punctuation typo in the operator's text in phase 1 of Zion archive mission 5.3.1 (thanks Othinn1 and zeroone506).

Come si può notare entreremo nel capitolo 6 della storia e subito notiamo che le cose non si mettono per niente bene dato che l'apparizione degli Unlimit, fino ad ora limitata a Downtown, si espanderà a tutti gli altri distretti. Viene anche specificato che tutto l'ambiente sarà un poco più brillante e più verde. Questa cosa avrà a che fare con gli Unlimit stessi' A quanto pare si, visto quello che apprendiamo da questa immagine con relativo commento che vi riporto integralmente:

Immagine Forum

Nome: Possibile Corruzione da Unlimit

Note: Stiamo ricevendo rapporti non rassicuranti dai nostri operativi che riguardano l'incremento del "verde-ggiare" dell'ambiente. Reticenti ai dettagli, i nostri contatti delle Macchine affermano che non è un cambio del systema fatto da loro. Sospetti puntano sulla corruzione dovuta all'uso degli Unlimit dei "codici cheat" che stanno degradando il codice di Matrix. 😛

Eccezionale...

oh ma solo noi fessi zioniti non abbiamo neanche un personaggio noto dai film come avversario nei training Construct^_^

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